
The term "teletopological puzzle" has been used in relation to today's
visual experience within various analytical writings. The "teletopological
puzzle", first coined by Paul Virilio, is an expression for all objects
of visual culture combined - television,
cinema, photography, the internet and all other singular forms - not
as a totality but as a "constantly shifting constellation of fragments."
Through my work I am addressing the individual's relationship with
these language systems and examining the effects on the human psyche.
The intake of visual information has evolved into a series of glances
meant to be understood quickly and usually only attended to for a
short period of time. New technology is being applied to a never-ending
line of communication devices that are meant to ease the human's responsibilities
in the 21st century and allow for communication "on the go". Information
has been simplified to symbols and the design of most visual systems
are being adjusted to adhere to the interface structure of the internet.
Although this ongoing development in technology allows us to use our
time somewhat more effectively, I am interested in how it alters our
identity as individuals and our perception of the world around us.
My work explores the viewing process from the moment we see an image,
whether it be on a wall or a screen, to the moment it enters our
consciousness and becomes amalgamated with memories of actual events
and those internalized through the media. A lot of the time I focus
on the idea of the "televisual medium", a term derived from my own
research and interests. By using the term televisual medium or media,
I am referring to the technologically based systems we interactive
with visually such as TV, the internet, automated billboards, bank
machines, electronic video games, portable email devices, etc. My
work, consisting of two-dimensional pieces and manipulated video,
examines how we interact with this range of media but more importantly
the impact it can have on memory and identity. I believe television
is the base structure for the current state of visual culture. Today's
televisual experience is complex due to the increasing amounts of
information directed towards us. In order to examine these attentive
moments of viewing within my current work, I have reduced visual
information down to its simplest forms, exploring the aesthetic
quality of media forms which are normally analyzed for their content
and subject matter. I am fascinated with the formal nature of these
device - the lines, shapes, colours, angles of movement - and the
role that each of these elements play.
The series of large digital prints combine blown up forms of human
body parts, taken from daily self-help TV shows such as Oprah and
Dr. Phil, combined with abstract images from nature superimposed
on top in the form of symbols and icons normally used on websites.
The images, each 24" x 33" reference abstract painting in an odd
way. These pieces draw attention to how technology can be used as
a tool for escape.
The series called "Mental Note: It's Not You" consist of
a collection of drawings made from watching TV, working on the internet,
observing mechanical components of technological objects, and handwritten
notes from several self-help sources. Each piece is small and intimate
(5" x 7") and mounted onto a plastic surface. When displayed as
a whole, these drawings create a visual representation of a mental
landscape. The drawings reveal aspects of the psychological survival
individuals partake in as they search to find meaning and a sense
of direction within reality. In other words, an attempt to create
order within the teletopological puzzle.
The video shown alongside the two-dimensional work is a hypnotic
piece that consists of a close-up of water with moments in which
television static attempts to break through the pattern of rippling
water. This piece attempts to suck the viewer into the animated
image and challenges the viewer's attention span, yet provides moments
of distraction that question the technical make-up of the piece.
I will continue to explore our relationship with technology and
the desire to locate and connect with ourselves amidst this ever-expanding
digital world.
My work will focus on the psychological dominance of visual culture
and different types of survival mechanisms. Some questions I continue
to think about are: What types of effects does this glance-type
mode of viewing have on one's attention span, the way we communicate
with other human beings, and on our basic threshold level of visual
information? How will the advancement in technological communication
affect how we communicate and identify with each other?
How long will the notion of "personal" exist in a society where
cultural and individual identity can succumb to the powerful control
of new technology?
As an artist with an analytical mind, will I survive without needing
an "upgrade"?
October, 2003
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